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Last Updated:
Jun 30, 2010
Metal Gear Solid
Raymond Benson This explosive Metal Gear Solid novel ventures beyond the thrilling videogame and delves into the dark heart of Solid Snake’s world!

Highly skilled former FOXHOUND agent Solid Snake is called out of retirement to do what he does best–neutralize a crisis of epic proportions. A deadly team of renegade FOXHOUND operatives has taken over the nuclear disposal facility on Shadow Moses Island in the icy Aleutians. If their demands aren’t met, a powerful, top-secret weapon will be unleashed upon the world.

Solid Snake’s mission is to breach the heavily fortified base to rescue hostages and to destroy the superweapon. His only obstacles are brainwashed commandos, DNA-enhanced troops, and six first-rate killers with extraordinary abilities. All alone in hostile territory, armed with nothing but his wits, Snake has only a snowball’s chance in hell of taking out his target and keeping nuclear nightfall from descending on the earth.

But nothing is as it seems. Somebody is hiding something. Somebody has a hidden agenda. And somebody wants Snake to learn secrets about his dark past–secrets that would shake any man to his core.
Last Night a DJ Saved My Life: The History of the Disc Jockey
Bill Brewster, Frank Broughton From the first time a record was played over the airwaves in 1906, to a modern club economy that totals $3 billion annually in New York City alone, the DJ has been at the center of popular music. Starting as little more than a talking jukebox, the DJ is now a premier entertainer, producer, businessman, and musician in his own right. Superstar DJs, from Junior Vasquez to Sasha and Digweed, command worship and adoration from millions, flying around the globe to earn tens of thousands of dollars for one night's work. Increasingly, they are replacing live musicians as the central figures of the music industry. In Last Night a DJ Saved My Life, music journalists Bill Brewster and Frank Broughton have written the first comprehensive history of the mysterious and charismatic figure behind the turntables — part obsessive record collector, part mad scientist, part intuitive psychologist of the party groove. From England's rabid Northern Soul scene to the birth of disco in New York, from the sound systems of Jamaica to the scratch wars of early hip-hop in the Bronx, from Chicago house to Detroit techno to London rave, DJs are responsible for most of the significant changes in music over the past forty years. Drawing on in-depth interviews with DJs, critics, musicians, record executives, and the revelers at some of the century's most legendary parties, Last Night a DJ Saved My Life is nothing less than the life story of dance music.
Ender's Game
Orson Scott Card Winer of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.
Speaker for the Dead
Orson Scott Card In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.

Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.
Kushiel's Dart
Jacqueline Carey The land of Terre d'Ange is a place of unsurpassing beauty and grace. It is said that angels found the land and saw it was good...and the ensuing race that rose from the seed of angels and men live by one simple rule: Love as thou wilt.

Phèdre nó Delaunay is a young woman who was born with a scarlet mote in her left eye. Sold into indentured servitude as a child, her bond is purchased by Anafiel Delaunay, a nobleman with very a special mission...and the first one to recognize who and what she is: one pricked by Kushiel's Dart, chosen to forever experience pain and pleasure as one.

Phèdre is trained equally in the courtly arts and the talents of the bedchamber, but, above all, the ability to observe, remember, and analyze. Almost as talented a spy as she is courtesan, Phèdre stumbles upon a plot that threatens the very foundations of her homeland. Treachery sets her on her path; love and honor goad her further. And in the doing, it will take her to the edge of despair...and beyond. Hateful friend, loving enemy, beloved assassin; they can all wear the same glittering mask in this world, and Phèdre will get but one chance to save all that she holds dear.

Set in a world of cunning poets, deadly courtiers, heroic traitors, and a truly Machiavellian villainess, this is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Not since Dune has there been an epic on the scale of Kushiel's Dart-a massive tale about the violent death of an old age, and the birth of a new.
Artemis Fowl
Eoin Colfer Who is Artemis Fowl? A genius. A criminal mastermind. A millionaire. And he is not twelve years old. Yet crafty as he is, Artemis may have met his match in Captain Holly Short, and elf from the LEPrecon Special Forces, when he plots to steal the richest treasure the world has ever known- the timeless treasure of the fairies!
Forgotten Realms Campaign Guide, 4th Edition
Bruce R. Cordell, Ed Greenwood, Chris Sims, Philip Athans * * * * * Dark perils and great deeds await!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.
Learn Objective–C on the Mac
Mark Dalrymple, Scott Knaster Take your coding skills to the next level with this extensive guide to Objective–C, the native programming language for developing sophisticated software applications for Mac OS X. Objective–C is a powerful, object–oriented extension of C, making this book the perfect follow–up to Dave Mark’s best–selling Learn C on the Mac, Mac OS X Edition. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Mark Dalrymple and Scott Knaster show you how to harness the powers of Objective–C in your applications! A complete course on the basics of Objective–C using Apple’s free Xcode toolsAn introduction to object–oriented programmingComprehensive coverage of inheritance, composition, object initialization, categories, protocols, memory management, and organizing source filesA brief tour of Cocoa’s Foundation framework and AppKitA helpful “learning curve” guide for non–C developers
What you’ll learn Learn Objective–C programming, the gateway to programming your Mac or iPhone.Write applications for the Mac OS X interface, the cleanest user–interface around.Understand variables and how to design your own data structures.Work with the file system.Connect to data sources and the Internet.
Who is this book for?

For anyone wanting to learn to program native applications in Mac OS X, including developers new to the Mac, developers new to Objective–C, or students entirely new to programming.
The People of Sparks
Jeanne DuPrau The People of Sparks picks up where The City of Ember leaves off. Lina and Doon have emerged from the underground city to the exciting new world above, and it isn’t long before they are followed by the other inhabitants of Ember. The Emberites soon come across a town where they are welcomed, fed, and given places to sleep. But the town’s resources are limited and it isn’t long before resentment begins to grow between the two groups. When anonymous acts of vandalism push them toward violence, it’s up to Lina and Doon to discover who’s behind the vandalism and why, before it’s too late.

From the Hardcover edition.
The Prophet of Yonwood
Jeanne DuPrau It’s 50 years before the settlement of the city of Ember, and the world is in crisis. War looms on the horizon as 11-year-old Nickie and her aunt travel to the small town of Yonwood, North Carolina. There, one of the town’s respected citizens has had a terrible vision of fire and destruction. Her garbled words are taken as prophetic instruction on how to avoid the coming disaster. If only they can be interpreted correctly. . . .

As the people of Yonwood scramble to make sense of the woman’s mysterious utterances, Nickie explores the oddities she finds around town—her great-grandfather’s peculiar journals and papers, a reclusive neighbor who studies the heavens, a strange boy who is fascinated with snakes—all while keeping an eye out for ways to help the world. Is this vision her chance? Or is it already too late to avoid a devastating war?

In this prequel to the acclaimed The City of Ember and The People of Sparks, Jeanne DuPrau investigates how, in a world that seems out of control, hope and comfort can be found in the strangest of places.

From the Hardcover edition.
The City of Ember
Jeanne DuPrau NOW A MAJOR motion picture starring Bill Murray, Tim Robbins, Martin Landau, Saoirse Ronan, and Harry Treadaway! This tie-in edition of The City of Ember features a movie-art cover and an 8-page photo insert. Jeanne DuPrau’s instant classic tells the story of the great, underground city of Ember, designed as a last refuge for the human race. But when the storerooms run out of food and the lights begin to fail, it’s up to two teens, Lina and Doon, to decipher the fragments of an ancient parchment and find a way out of Ember.
Crooked Little Vein: A Novel
Warren Ellis Burned-out private dick Michael McGill needs to jump-start his career. What he gets instead is a cattle prod to the crotch. The president's heroin-addicted chief of staff wants McGill to find the Constitution—the real one the Founding Fathers secretly devised for the time of gravest crisis. And with God, civility, and Mom's homemade apple pie already dead or dying, that time is now. But McGill has a talent for stumbling into every imaginable depravity—and this case is driving him even deeper into America's darkest, dankest underbelly, toward obscenities that boggle even his mind.
Transmetropolitan Vol. 01: Back on the Street
Warren Ellis DC's new editions of TRANSMETROPOLITAN begin here, with this volume collecting issues #1-6 of the acclaimed Vertigo series from writer Warren Ellis and artist Darick Robertson! After years of selfimposed exile from a civilization rife with degradation and indecency, cynical journalist Spider Jerusalem is forced to return to a job he hates and a city he loathes. Working as an investigative reporter for the newspaper The Word, Spider attacks the injustices of his surreal 23rd century surroundings.

In this first volume, Spider ventures into the dangerous Angels 8 district, home of the Transients — humans who have decided to become aliens through cosmetic surgery. But Spider's interview with the Transients' leader gets him a scoop he didn't bargain for. And don't miss Spider's first confrontation with the President of the United States . . . in a men's room.
Eden: It's An Endless World!, Vol. 1
Hiroki Endo Eden Volume One is both a brilliant love song to the post-apocalyptic survival genre and the beginning of a deep exploration on man's role in the natural order. In the near future, a large portion of humanity is wiped out by a brutal, new virus that hardens the skin while dissolving internal organs. Those who aren't immune are either severely crippled or allowed to live with cybernetically enhanced bodies. Taking advantage of a world in chaos, a paramilitary force known as the Propater topples the United Nations and seeks world domination. Elia, a young survivor searching for his mother, travels towards the Andes Mountains with an artificially intelligent combat robot. When he encounters a group of anti-Propater freedom fighters, a maelstrom of unique characters unfolds. Graphic, cyberpunk, and philosophical, Eden is a place where endearing heroes face a constant struggle for survival and violent surprises wait around every corner!
Neverwhere: A Novel
Neil Gaiman Richard Mayhew is a young man with a good heart and an ordinarylife, which is changed forever when he stops to help a girl he finds bleeding on a London sidewalk. His small act of kindness propels him into a world he never dreamed existed. There are people who fall through the cracks, and Richard has become one of them. And he must learn to survive in this city of shadows and darkness, monsters and saints, murderers and angels, if he is ever to return to the London that he knew.
Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
Neil Gaiman, Terry Pratchett According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.

So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.

And someone seems to have misplaced the Antichrist . . .
Gurren Lagann Manga Volume 3
GAINAX, Kotaro Mori Get ready for buxom babes, beastmen, and giant mechs as only GAINAX can provide them!
Beginning C# 2008: From Novice to Professional, Second Edition
Christian Gross This book is for anyone who wants to write good C# code—even if you have never programmed before. Writing good code can be a challenge—there are so many options, especially in a .NET language like C#. If you want to really get the best from a programming language, you need to know which features work best in which situations and understand their strengths and weaknesses. It is this understanding that makes the difference between coding and coding well.

Beginning C# 2008: From Novice to Professional, Second Edition has been written to teach you how to use the C# programming language to solve problems. From the earliest chapters, and from the first introductory concepts, you’ll be looking at real–world programming challenges and learning how C# can be used to overcome them. As you progress through the book, the problems become more involved and interesting, while the solutions become correspondingly more complex and powerful as C# features interact to achieve the results that you want.

This second edition has been revised and improved to now include the latest SQL Server 2008 release and explain how you can integrate SQL Server 2008 with your C# applications.

By the time you’ve finished reading this book and worked through the sample exercises, you’ll be a confident and very competent C# programmer. You will still have many explorations of the .NET Framework API to look forward to, but you will have a firm foundation to build from, and you will know exactly where to go to find the things that you need to progress confidently in your projects. What you’ll learn Everything to get you started with C# 2008 from scratch—from installing the tools to writing your first applications.The core concepts of .NET 3.5 programming: from decision trees to data structures, from exceptions to lambda expressions, and from objects to components.Learn what LINQ is, why functional programming can be important, how generics make your life easier, and much, much, more!
Who is this book for

This book is for anyone who’s just starting out to learn about C#. It doesn’t assume any prior knowledge of object–oriented programming, of the .NET Framework, or of coding in general. It simply assumes that you’re an intelligent person who wants to learn and starts the journey from there. About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
Q-Ko-Chan 1: The Earth Invader Girl
Ueda Hajime GREETINGS, EARTHLING

In the near-future on planet Earth, a world gone mad where never-ending war is a fact of life, Kirio is the coolest kid at school. Up in the sky, a giant robot is fighting a fleet of gunships, but the brilliant and distant Kirio is far from fazed–until the battling ’bot makes an unexpected landing in Kirio’s front yard and rings the bell. But the worst threat for Kirio could be what stands on the other side of the door: an alien invader robot with the face of an adorable girl!
Dungeons & Dragons Player's Handbook
Rob Heinsoo, Andy Collins, James Wyatt The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
The Gospel of the Flying Spaghetti Monster
Bobby Henderson CAN I GET A “RAMEN” FROM THE CONGREGATION?!

Behold the Church of the Flying Spaghetti Monster (FSM), today’s fastest growing carbohydrate-based religion. According to church founder Bobby Henderson, the universe and all life within it were created by a mystical and divine being: the Flying Spaghetti Monster. What drives the FSM’s devout followers, a.k.a. Pastafarians? Some say it’s the assuring touch from the FSM’s “noodly appendage.” Then there are those who love the worship service, which is conducted in pirate talk and attended by congregants in dashing buccaneer garb. Still others are drawn to the Church’s flimsy moral standards, religious holidays every Friday, or the fact that Pastafarian heaven is way cooler: Does your heaven have a Stripper Factory and a Beer Volcano? Intelligent Design has finally met its match–and it has nothing to do with apes or the Olive Garden of Eden.

Within these pages, Bobby Henderson outlines the true facts– dispelling such malicious myths as evolution (“only a theory”), science (“only a lot of theories”), and whether we’re really descended from apes (fact: Humans share 95 percent of their DNA with chimpanzees, but they share 99.9 percent with pirates!)
See what impressively credentialed top scientists have to say:

“If Intelligent Design is taught in schools, equal time should be given to the FSM theory and the non-FSM theory.”
–Professor Douglas Shaw, Ph.D.

“Do not be hypocritical. Allow equal time for other alternative ‘theories’ like FSMism, which is by far the tastier choice.”
–J. Simon, Ph.D.

“In my scientific opinion, when comparing the two theories, FSM theory seems to be more valid than classic ID theory.”
–Afshin Beheshti, Ph.D.

Read the book and decide for yourself!
Hellsing Volume 2
Kohta Hirano Hellsing continues with more blood, guts, ghouls, and gothic murder. Created by Kohta Hirano, and making its way into an incredibly popular anime, Hellsing pushes the boundary of horror, yet looks so visually stunning and graphically cool that instead of being scary, it's super fun. Certainly not intended for younger readers, this series follows the Hellsing Organization, an old institution created by English royalty to squash the ghoulish undead of the world, as they face an insurgence of murderous monsters running rampant across the isles, fueled by... could it be... Nazi's? Watch the dark story unravel as Dark Horse Manga presents Hellsing volume 2.
Hellsing Volume 3
Kohta Hirano It’s a siege! What’s left of the Hellsing crew and their new team of hired bodyguards have traveled to South America to investigate the Millennium threat. While they crossed the border, parties unknown pulled some strings branding them as terrorists and matching a small country’s power structure against the ultimate undead! Join them in a battle of blood, guts, ghouls, gore...and a lot of Kohta Hirano’s signature offbeat comedy. This punk-goth-vampire-action-comedy-fun-as-hell nightmare just keeps rolling, as Kohta has even more fun than he probably ought to. This series has enough style and strangeness to fuel ferociously fervent fandom.
Hellsing Volume 4
Kohta Hirano What's the result when the Nazis hiding in South America engineer an army of vampires and mount an all-out campaign of deathly dominance? Well, one thing you get is a little unity - seems the Protestant Hellsing Organization and the Catholic Iscariot agency might just have to think about teaming up. Looks like the First World War of the undead is about to erupt in history's biggest battle of blood and fangs. Things are just beginning to heat up in the fourth volume of Hellsing!
Hellsing Volume 5
Kohta Hirano Intense and full of psychotic action, Hellsing continues its fevered pitch into a dark chaos that defies human logic. Human? Well, there are only a few left in the storyline as the emerging Millennium Project, an army of Nazi undead, is unleashed upon the world. What will surely ensue is a war of blood and nostalgia, with a cool gothic style and increasingly frenetic pace. Envision the Hindenburg, old sharpshooter rifles, and throwback uniforms, mixed with new jet technology and incredibly bold vampires. Hellsing is packed to the gills with radical mysticism and scary apocalypse ... and it's fun as Hell!
Hellsing Volume 6
Kohta Hirano The war between three armies of vampires, humans, and those in between is in full swing. The Hellsing organization is embattled as London is falling to Nazi vampire forces, turning the city's citizens into rivers of blood and a population of ghouls. It looks like it might be the end of Sir Integral Wingates Hellsing and her henchman, Walter. But what's this? The Vatican? But that means the Vatican is unprotected. If you haven't figured it out yet, Earth is in chaos of a World War like no other. New forces will rise up, surprises of undead power will surge forth, guns will blaze, and blades will sing. There's no telling how this will end, as Hellsing clamors forward with a seething wit and a frantic pace, and style that passes beyond gothic grace.
Hellsing Volume 7
Kohta Hirano What do you get when you mix reanimated Nazis, vampires, and freaky killer Catholics and Protestants breathing down each others' necks? In the case of Hellsing, you get an all-out bloody war. Or such has proven to be the case so far. The world is engulfed in the flames of destruction, and all seems lost. Vernedead's "Geese" are literally being eaten alive, and it might just take half-vampire, Seras Victoria, a certain loss of innocence to provide a shred of hope. But that's not all this story hinges on. The vampire Hellsing himself will surely show at some point, and the Catholic Iscariot Army, a dreaded force, is also on the march. This is a situation of boiling blood, and it's about to burst!
Hellsing Volume 8
Kohta Hirano London is already bathed in blood, its citizenry almost entirely slaughtered by vampiric, reborn nazi soldiers. And marching through the rivers of blood - thousands of extreme Catholic warriors in creepy cloaks. But the focus of this chaotic eighth volume is the return of Alucard, the slave-paladin of the British Protestants, who's just piloted an aircraft character up the Thames to join the fray. It's a crazy face-off between three gory armies and their primary killers, and if you think that sounds nuts, wait until you dive into the crimson-stained new volume of Kohta Hirano's creepy-cool Hellsing manga series.
Hellsing Volume 1
Kohta Hirano, Duane Johnson, Wilbert Lacuna There's a secret organization somewhere in England created to defend the Queen and country from monsters of all sorts. Yes, it's hard to believe in this day and age....but really, isn't this the true age of monsters? Enter Hellsing, an agency, long in tooth, with the experience, know-how, and...er...equipment to handle the problems that arise when vampires, ghouls take on these dark forces. "What equipment?" you may say. How about another vampire, and a big pistol loaded with special silver bullets? That oughta do the trick. Hellsing the long-awaited manga is finally in America, thanks to Dark Horse Comics and the folks at Digital Manga, and you're gonna love it. Come get some smart-ass gore and action as only Japan seems to produce, in that crazy "non-Western" formats the kids seem to love. And nice and thick at over 200 pages!

* Dark Horse and Digital Manga bring an English translation of Hellsing to the US for the very first time!

* This version of Hellsing will be published in the original Japanese format!
Satsuma Gishiden Volume 1
Hiroshi Hirata This is the Edo-era samurai guts. Controversial, tough, angry, highly skilled and lost in a time of peace, the characters of Satsuma Gishiden tell a quasi-historical tale of social caste and brutal reprisal. Readers with a taste for Kazuo Koike's gritty Lone Wolf & Cub will go nuts for master gekiga artist Hiroshi Hirata's tome of samurai struggle. Hirata's art and calligraphy leap off the page during scenes of action, only to unfold upon a full bleed that looks like a fine plate print. It's art at is most expressive, accentuating the classic stoic samurai characters you've come to know, only with a little more true society thrown in to help the reader understand what it was really like to be a warrior without a war.
Brave New World
Aldous Huxley Aldous Huxley's tour de force, Brave New World is a darkly satiric vision of a "utopian" future&#8212where humans are genetically bred and pharmaceutically anesthetized to passively serve a ruling order. A powerful work of speculative fiction that has enthralled and terrified readers for generations, it remains remarkably relevant to this day as both a warning to be heeded as we head into tomorrow and as thought-provoking, satisfying entertainment.
The Mandalorian Armor
K.W. Jeter He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career—an all-out war against his most dangerous enemies.

As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
Mass Effect: Ascension
Drew Karpyshyn When they vanished fifty thousand years ago, the Protheans left their advanced technology scattered throughout the galaxy. The chance discovery of a Prothean cache on Mars allows humanity to join those already reaping the rewards of the ancients’ high-tech wizardry. But for one rogue militia, the goal is not participation but domination.

Scientist Kahlee Sanders has left the Systems Alliance for the Ascension Project, a program that helps gifted “biotic” children harness their extraordinary powers. The program’s most promising student is twelve-year-old Gillian Grayson, who is borderline autistic. What Kahlee doesn’t know is that Gillian is an unwitting pawn of the outlawed black ops group Cerberus, which is sabotaging the program by conducting illegal experiments on the students.

When the Cerberus plot is exposed, Gillian’s father takes her away from the Ascension Project and flees into the lawless Terminus Systems. Determined to protect Gillian, Kahlee goes with them… unaware that the elder Grayson is, in fact, a Cerberus operative. To rescue the young girl Kahlee must travel to the farthest ends of the galaxy, battling fierce enemies and impossible odds. But how will she be able to save a daughter from her own father?

This novel is based on a Mature-rated video game.
One Flew over the Cuckoo's Nest
Ken Kesey An inmate of a mental institution tries to find the freedom and independence denied him in the outside world.
The Call of Cthulhu and Other Dark Tales
H.P. Lovecraft “The twentieth century’s greatest practitioner of the classic horror tale” – Stephen King about H. P. Lovecraft

 

H. P. Lovecraft’s fiction reveals a universe that is vaster, darker, and stranger than anything previously imagined. His “cosmic horror” reflects a peculiarly modern philosophical belief system in which human beings are regarded as insignificant in light of the vastness of time and space. The especially Lovecraftian twist on this apocalyptic premise is that it is alien forces and powers at work in the universe that possess the potential for the ultimate destruction of mankind. 

 

Reprinted here are many of Lovecraft’s most famous works, including “The Call of Cthulhu” (1928), “The Dunwich Horror” (1929), and “The Shadow Over Innsmouth” (1936).  These stories will introduce readers to Lovecraft’s pantheon of “gods,” his characteristic themes, his fictitious New England geography and, of course, the Necronomicon, Lovecraft’s famous invented book of occult secrets.
Learn C on the Mac
Dave Mark Considered a classic by an entire generation of Mac programmers, this popular guide has been completely updated for Mac OS X. Don’t know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple’s free Xcode tools. This book is perfect for beginners learning to program. It includes all–new Mac OS X examples! Provides best practices for programming newbiesWritten by the expert on C–programming for the MacPresents all the basics with a pragmatic, Mac OS X-flavored approach
What you’ll learn Master C programming, the gateway to programming your Mac or iPhone.Write applications for the Mac OS X interface, the cleanest user interface around.Understand variables and how to design your own data structures.Work with the file system.Connect to data sources and the Internet.
Who is this book for

For anyone wanting to learn to program in Mac OS X, including developers new to the Mac, developers new to C, or students entirely new to programming. For anyone who wants to learn how to program their iPhone, this is also the core language primer.
Beginning iPhone Development: Exploring the iPhone SDK
Dave Mark, Jeff LaMarche Please note that there is now an iPhone 3 edition of this title available!

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.

The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.

You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.

You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.

Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

You can discover more about this book, download source code, and find support forums at the book's companion site: www.iphonedevbook.com Reviews

"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil, iDev2.com

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder, iPhoneDevSDK.com

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at Slashdot.org Summary of Contents Welcome to the JungleAppeasing the Tiki GodsHandling Basic InteractionMore User Interface FunAutorotation and AutosizingMultiview ApplicationsTab Bars and PickersIntroduction to Table ViewsNavigation Controllers and Table ViewsApplication Settings and User DefaultsBasic Data PersistenceDrawing with Quartz and OpenGLTaps, Touches, and GesturesWhere Am I? Finding Your Way with Core LocationWhee!iPhone Camera and Photo LibraryApplication LocalizationWhere to Next?About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
The Communist Manifesto
Karl Marx, Friedrich Engels All that is solid melts into air, all that is holy is profaned …Working men of all countries, Unite! This book truly changed the world, inspiring millions to revolution. Over 150 years after its publication, Marx and Engels' Communist Manifesto continues to inspire and provoke students, activists and citizens. The principles embodied within in it lie at the heart of thousands of academic and literary works. It is the starting point for people who refuse to accept that capitalism represents the final and optimum stage of human development. After reading this book, it is impossible to remain convinced that there is no alternative to unrestrained neoliberalism. In an introductory call to arms, renowned social theorist David Harvey asks us to look upon the Manifesto not as a historical document, but an invaluable tool for change.
Ghost in the Shell 1.5: Human-Error Processor
Shirow Masamune Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging technoscape, the covert-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers the digital future has to offer. Whether dealing with remote-controlled corpses, lethally malfunctioning micromachines, or cop-killer cyborgs, Section 9 is determined to serve and protect . . . and reboot some cybercrook ass! Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now.
Appleseed Book 1: The Promethean Challenge
Shirow Masamune World War III is over, and nomad soldier Duenan Knute and her cyborg partner Briareos struggle to survive in the abandoned cities and demilitarized zones of the post-war wasteland, the "Badside." Matters appear on the upswing, however, when they are found and brought to Olympus, an urban utopia and centerpiece for the reconstruction of civilization. Duenan and Bri join the Olympus' police, a force that seems hardly necessary in such a paradise. But, like in most pretty pictures, perfection is an illusion, and Olympus' peaceful facade hides a dark secret, a violent struggle between human and cyborg that could once again plunge the world into war... and genocide.
Orion 3rd
Shirow Masamune In the mighty Yamata Empire, magic and technology are one and the same. Now, the Empire is preparing its ultimate feat of psycho-science: the destruction of all the negative karma in the galaxy! But will this mystical purification be the salvation of humanity - or the trigger of its ultimate destruction? Only one being can save the Empire from its folly: Susano, the God of Destruction. Wild, arrogant, and homicidal, Susano has come to teach the world the true nature of power! Shirow Masamune, creator of Appleseed, Dominion, Intron Depot and Ghost in the Shell, has earned a huge worldwide following with his unique, eclectic, and visually stunning blend of science-fiction and fantasy, and Orion is Shirow at his wildest, and now for the first time in America published in right-to-left reading format, as originally published in Japan. Plus a variety of great bonus features: art gallery, Orion glossary and notes on the text composed by Shirow himself!
300
Frank Miller, Lynn Varley The armies of Persia—a vast horde greater than any the world has ever known—are poised to crush Greece, an island of reason and freedom in a sea of madness and tyranny. Standing between Greece and this tidal wave of destruction are a tiny detachment of but three hundred warriors. Frank Miller`s epic retelling of history`s supreme moment of battlefield valor is finally collected in a glorious hardcover volume in its intended format— each two-page spread from the original comics is presented as a single undivided page.
Watchmen
Alan Moore Now A Major Motion Picture!

This Hugo Award-winning graphic novel chronicles the fall from grace of a group of super-heroes plagued by all-too-human failings. Along the way, the concept of the super-hero is dissected as the heroes are stalked by an unknown assassin.

One of the most influential graphic novels of all time and a perennial bestseller, WATCHMEN has been studied on college campuses across the nation and is considered a gateway title, leading readers to other graphic novels such as V FOR VENDETTA, BATMAN: THE DARK KNIGHT RETURNS and THE SANDMAN series.
Gurren Lagann Manga Volume 1
Kotaro Mori In his skyless cavern of a village Simon toils daily, drilling holes to expand his stifling little world until one day he makes an extraordinary discovery: a small glowing drill-bit and the man-sized mech it activates. Before he can give it a second thought Simon's dragged into a plot to break through to the surface by the local gang leader Kamina, only to have the ceiling come crashing down on top of them under the weight of a giant monster! It somehow falls onto the boisterous Kamina and cowardly Simon to defend their village, but once they defeat the monster what awaits the duo on the surface world? Get ready for buxom babes, beastmen, and giant mechs as only GAINAX can provide them!
Gurren Lagann Manga Volume 2
Kotaro Mori The manga adaptation of the acclaimed anime series! The story continues! In his skyless cavern of a village Simon toils daily, drilling holes to expand his stifling little world until one day he makes an extraordinary discovery: a small glowing drill-bit and the man-sized mech it activates. Before he can give it a second thought Simon's dragged into a plot to break through to the surface by the local gang leader Kamina, only to have the ceiling come crashing down on top of them under the weight of a giant monster! It somehow falls onto the boisterous Kamina and cowardly Simon to defend their village but once they defeat the monster what awaits the duo on the surface world? Get ready for buxom babes, beastmen, and giant mechs as only GAINAX can provide them!
Gurren Lagann Manga Volume 4
Kotaro Mori Get ready for buxom babes, beastmen, and giant mechs as only GAINAX can provide them!
Trigun, Vol. 1
Yasuhiro Nightow It's a western, it's sci-fi, it's punk, and it's popular. It's Trigun and it's become one of the most popular anime in America. But before it was animated, it was a manga. And now Dark Horse has finally brought that manga to America! Continuing our foray into the world of non-Westernized manga publishing, Trigun promises to be entertaining with its huge guns, signature characters, wild shoot-em-up action, and funny writing. Vash is a nice guy, but everyone wants to kill him. An enigma of a man with a coat full of bullet holes, he's widely feared because of the destruction left in his wake. And he's also highly valued for the price on his head. But he's no easy man to kill. Of course, that doesn't stop people from trying. What's his mission? Where's he from? This volume may have the answers to those questions, and more. See what you've been missing in the video, visit Vash in true black and white coolness. Finally, Trigun is here!
Trigun Maximum Volume 2: Death Blue
Yasuhiro Nightow In the first volume of Trigun Maximum, we caught up with Vash and watched him jump back into service for Peace and Love! But now the action really begins. Remember the Gung-Ho Guns? That modge-podge group of assassins born and bred to kill Vash? Well, they're the one's who're still alive and are still trying to kill him, and in Trigun Maximum Volume 2, we'll see the beginning of a whole new set of worries for our gunslinging mysterious nice guy. See the whole menagerie of freaky Gung-Ho Guns come after Vash in lots of crazy ways. The fun is really getting rolling in Trigun Maximum, taking you way beyond the anime and into new, dangerous territory.
Trigun Maximum Volume 4: Bottom of the Dark
Yasuhiro Nightow Vash the Stampede is back for more intense action, and it looks like it's only going to get harder as the saga continues! As before, we'll see some vicious battles with new foes from the Gung Ho Guns, tough and strange fighters with one mission, to kill the nice guy with the God gun integrated into his body. Vash and Wolfwood go up against Hoppered the Gauntlet, with his strange hockey mask and shield body and Midvalley the Hornfreak whose saxophone will blow your mind! And what's worse is these two killers won't take no for an answer. On top of that they've got Zazie the Beast with his weird animal ways waiting in the wings, and Legato looking on as always. It's a freakfest battle in the city, and it's going to be tough on our hero and his conflicted protector.
Trigun Maximum Volume 5: Break Out
Yasuhiro Nightow Vash the Stampede and his cohorts remain locked in a frenetic and terribly destructive battle with the remaining members of the Gung-Ho Guns, who are terribly resistant to defeat. The bitter feud promises to reveal secrets about both Vash and his mortal enemies. Just when you thought this series had reached its most feverish pitch, Yasuhiro Nightow turns up the heat in his wildly popular manga series, Trigun Maximum!
Trigun Maximum Volume 1: The Hero Returns
Yasuhiro Nightow, Justin Burns As an anime series, Trigun gained a multitude of fans across the otaku landscape before gaining a huge mainstream manga audience. Now, Trigun goes beyond the storyline laid out in the anime and the first two volumes of the manga into brand new territory!

Our hero Vash the Stampede disappeared for two years after blasting a crater onto the moon orbiting the desert planet he saved from annihilation. But, with good and bad people alike trying to track him down he won't stay lost for long! Count on more crazy gunslinger action, new dastardly villains...and a new outfit to boot! Dark Horse sold over 50,000 copies of the first volume of Trigun in the first two months of its release, proving the incredible popularity of the property. All Dark Horse volumes in the Trigun series will be published in the original Japanese format!
Trigun Maximum Volume 3: His Life As A. . .
Yasuhiro Nightow, Justin Burns Trigun Maximum Volume 3 is intensity embodied - a front to back fight! Vash the Stampede and the mysterious Wolfwood versus the terribly resilient Gray the Ninelives and one of Yasuhiro Nightow's most curious villains, the completely frightening puppet master, Leonoff. The Gung-Ho Guns get harder and harder to beat as the philosophical tension between our two heroes grows daily. The Trigun Max manga includes many aspects and characters from the television show but places them in different situations at different times giving the reader a much more detailed and dramatic idea of who these terrible enemies really are and the rough challenges Vash faces every day.
Trigun: Deep Space Planet Future Gun Action
Yasuhiro Nightow, Justin Burns, Tim Ervin-Gore, Fred Lui Dark Horse continues its parade of new manga with the second, super fat volume of Trigun! Set in some kind of post-apocalypse western future, Trigun continues to knit a goofy yet mysterious story about a nice-guy gunslinger with a dangerous past and a huge bounty on his head. Everyone is after Vash the Stampede, but no one can put a bullet in him. Adding to the comedy is the pair of ladies working for an insurance company who must put a stop to Vash's destruction, though they certainly don't believe this amiable prankster is the vicious destroyer. It's a fun read, and super thick, packed full of silliness and action.
Cromartie High School Volume 1
Eiji Nonaka Japan's runaway hit comedy has finally arrived! Takashi Kamiyama is an average high school student who wouldn't hurt a fly. But as fate would have it, he's ended up at the notorious reform school, Cromartie High. After becoming friends with a motley crew of thugs, a gorilla, and a trashcan-shaped robot, Takashi won't just learn his ABCs - he'll learn everything there is to know about being a juvenile delinquent. And so will you!
Cromartie High School Volume 2
Eiji Nonaka All hell is breaking loose in the halls of Cromartie High School, and Takashi is just enjoying the ride. The robot Mechazawa has been sold as a kitchen appliance, and muscle-bound and muscle-headed Freddie is now in the custody of aliens. A new bully has arrived to terrorize the remaining thugs and underlings, but it's all just another day for the underachieving - and undereducated - students of Cromartie High School!
Cromartie High School Volume 3
Eiji Nonaka When a school trip goes awry, Takenoushi is there to save the day, but his hostage negotiations land him in America! Meanwhile, a masked hijacker is parading around school as Takenoushi, preparing for the All-Japan Kingpin Tournament. Kamiyama will prove to be his stiffest competition, but the only boy with brains might get sidetracked when Mechazawa falls to pieces!
Dreamseller
Brandon Novak My Dream Life

Deep down inside I knew that by virtue of the life I had been leading, jail was inevitable and a debt long overdue. But the most disheartening part of this ordeal occurred as the police led me into Central Booking. I had a clear view of the nearby skate park called the Brooklyn Banks, a famous skate spot that I had been shredding since I was eight years old. I could almost see a young version of myself, laughing with my friends, learning new tricks, skating under the warm evening sun.

"As a skateboarder, I was fixated on testing my boundaries, but this was my way of fooling myself into feeling in control. Soon it grew to consume me."

At only twenty-two, Brandon Novak had accomplished more than most people dream of in a lifetime. By the age of fourteen, he had been discovered by legendary skateboarders Tony Hawk and Bucky Lasek, and signed on to skate professionally. By eighteen, he had traveled the world, signed autographs for thousands of fans, won big-time sponsorships, and had his photo plastered all over the skate magazines.

"I was a dreamseller. I sold those who loved me their dream that I was a recovering addict. I gained their trust, and betrayed them in order to get my precious next fix."

Yet as swiftly as his career peaked, it crashed, brought down by heroine, a force far more powerful than his greatest ambitions. One day he had it all, the next he was living in an abandoned garage, begging for spare change on the street and bathing in gas station restrooms. Brandon now lived for one thing only his next fix.

"Where once I had the world in my hand, I now had nothing but a distorted, twisted version of what I had once been."

Brandon probably would have died a junkie's death if not for his closest friend, MTV and Jackass star, and music video director Bam Margera, who refused to give up on the dreamseller. Bam invited Brandon into his home and gave him cameos in the CKY videos, his independent films Haggard and Minghags, his hit MTV shows Viva La Bam and Bam's Unholy Union, and the hit films Jackass Number Two and Jackass 2.5. Eventually, Bam convinced Brandon to write the powerful and shocking story of how his addiction destroyed his skateboarding career a story soon to be a major motion picture starring Bam Margera as Brandon Novak, the Dreamseller.

Vivid, harrowing and heartfelt, Brandon s story is a riveting and unforgettable journey from a dream life to a nightmare existence, and ultimately to waking up before it's too late.
Learn Cocoa on the Mac
Jack Nutting, David Mark, Jeff LaMarche The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?

This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.

Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He’ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well on your way to becoming a Cocoa Master. Begin to really get to grips with the full Cocoa toolset—practical, hands-on learningBecome familiar with the core concepts at the heart of every Cocoa applicationSee which parts of the iPhone SDK overlap with the Mac OS X development tools so you can explore both Mac and iPhone developmentPacked full of goodness and enthusiasm for the Cocoa frameworks from a developer perspective
What you’ll learn How to actually make your own Cocoa applications—this is much more than just a quick introduction to Cocoa!Which classes, of the dozens included in Cocoa, are truly central to Cocoa developmentHow to best use MVC architecture concepts in a Cocoa applicationHow the various pieces of the Cocoa frameworks fit with each other and into the MVC architectureWhich parts of Cocoa truly enable “visual programming”, letting you reap the benefits of proven, reusable code libraries that Apple gives you for freeHow to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own codeHow to approach Cocoa from different programming environmentsHow to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users.
Who is this book for?

Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa Touch to include the Mac-specific technologies included with Cocoa. Table of Contents Must Love CocoaHello, WorldLights, Camera… Actions! (and Outlets, Too)GUI ComponentsUsing Table ViewsCocoa BindingsCore Data BasicsCore Data RelationshipsSearch and Retrieve Core Data with CriteriaWindows and Menus and SheetsDocument-Based ApplicationsExceptions, Signals, Errors, and Debugging  2Drawing in CocoaAdvanced Drawing TopicsWorking with FilesConcurrencyFuture Paths
Scott Pilgrim, Vol. 1: Scott Pilgrim's Precious Little Life
Bryan Lee O'Malley Scott Pilgrim's life is so awesome. He's 23 years old, in a rock band, "between jobs," and dating a cute high school girl. Everything's fantastic until a seriously mind-blowing, dangerously fashionable, rollerblading delivery girl named Ramona Flowers starts cruising through his dreams and sailing by him at parties. But the path to Ms Flowers isn't covered in rose petals. Ramona's seven evil ex-boyfriends stand in the way between Scott and true happiness. Can Scott beat the bad guys and get the girl without turning his precious little life upside-down?
Scott Pilgrim, Vol. 2: Scott Pilgrim Versus The World
Bryan Lee O'Malley Does Scott and Ramona's burgeoning relationship have a future? Isn't Scott still supposedly dating Knives Chau? Who is Ramona's second evil ex-boyfriend, and why is he in Toronto? Who are The Clash At Demonhead, and what kind of bizarre art-punky music do they play? Who's their hot girl keyboardist, and what is Scott's relation to her? Why are they Knives Chau's new favourite band? Fights! Drama! Secrets revealed! The answers to all these questions and more!
Scott Pilgrim, Vol. 3: Scott Pilgrim & the Infinite Sadness
Bryan Lee O'Malley Ramona's third evil ex-boyfriend, Todd Ingram, is currently dating the former love of Scott Pilgrim's life! Envy Adams broke Scott's heart a year and a half ago. Now she and her evil art-rock band are back, and they're getting Scott's band to open a show two days from now! That's just enough time for Scott to fight Todd, keep Ramona happy, fend off demented ex-girlfriends, and practice that new setlist. Right?? Don't miss the latest chapter in the graphic novel saga The Globe and Mail calls "Canada's answer to Tank Girl!"
Scott Pilgrim, Vol 4: Scott Pilgrim Gets It Together
Bryan Lee O'Malley That's right, folks! Put down the video game controller! Skip that rehearsal for your band! Make whatever sacrifices you must to those comic gods you hold so dear! Just make sure you're ready because Bryan Lee O'Malley and Scott Pilgrim are back! Well, a couple months have passed since the last time we caught up with our intrepid hero, but what can change in a few short months? Well, not much has... Scott's still living with his roommate Wallace Wells. He's still playing in a mediocre rock band named Sex Bob-omb. And most importantly, he's still dating the lovely Ramona Flowers while working his way through the gaggle of superpowered, superstylish, superevil ex-boyfriends determined to take him down. But something is different. Don't look now, but Scott Pilgrim may actually be getting it together. And it's a good thing, too, because Scott is about to confront Ramona's most intimidating ex yet!

Winner of the 2008 Harvey Award for BEST GRAPHIC ALBUM - ORIGINAL!
Akira, Vol. 1
Katsuhiro Otomo Dark Horse is committed to bringing the finest comics from around the world to America. Now, in association with Kodansha Ltd. and Studio Proteus, Dark Horse has again gathered one of the crown jewels of graphic fiction. Katsuhiro Otomo`s stunning science-fiction masterpiece, Akira! Regarded by many as the finest comic series ever produced, Akira is a bold and breathtaking epic of potent narrative strength and astonishing illustrative skill. Akira is set in the post-apocalypse Neo-Tokyo of 2019, a vast metropolis built on the ashes of a Tokyo annihilated by an apocalyptic blast of unknown power that triggered World War III. The lives of two streetwise teenage friends, Tetsuo and Kaneda, change forever when dormant paranormal abilities begin to waken in Tetsuo, who becomes a target for a shadowy government operation, a group who will stop at nothing to prevent another catastrophe like that which leveled Tokyo. And at the core of their motivation is a raw, all-consuming fear: a fear of someone — or something — of unthinkably monstrous power known only as...Akira. And Akira is about to rise! Collected in six massive volumes, Akira has been reproduced in its original, black-and-white majesty as never-before-seen in an English-translated edition. If you love science fiction, manga or comics, Akira is the one work that must be represented in your collection!
Akira, Vol. 2
Katsuhiro Otomo In the year 2030, the dazzling Neo-Tokyo has risen from Tokyo`s ashes, but the power that once leveled Tokyo and sent the world to the brink of Armageddon — a being of monstrous telekinetic power known only as Akira — lives on in absolute-zero frozen stasis far below the city. Those who stand guard will stop at nothing to keep Akira from awakening, but Tetsuo, an angry young man with immense — and rapidly growing — psychic abilities becomes obsessed with confronting Akira face-to-face. In time, Akira will surely awaken, and Tetsuo may be the only being potentially capable of controlling him, but Tetsuo is becoming increasingly unstable and violent, and a group including his former friend Kaneda sets out to destroy Tetsuo before he can release Akira — or before Tetsuo himself becomes so powerful that no force on Earth can stop him!
Akira, Vol. 3
Katsuhiro Otomo In the 21st century, the glittering Neo-Tokyo has risen from the rubble of a Tokyo destroyed by an apocalyptic telekinetic blast from a young boy called Akira — the subject of a covert government experiment gone wrong now imprisoned in frozen stasis. But Tetsuo, an angry young man with immense and rapidly growing psychic abilities, has done the unthinkable: he has released Akira and set into motion a chain of events that could once destroy the city and drag the world to the brink of Armageddon. Resistance agents and an armada of government forces race against the clock to find the child with godlike powers before his unthinkable destructive abilities are unleashed! One of the true international classics of graphic fiction and unavailable for nearly a decade in America, Akira has once again taken America by storm, its first Dark Horse volume selling out almost overnight in comic shops and bookstores across the country!
Akira, Vol. 4
Katsuhiro Otomo Set off by the bullet of a would-be assassin, Neo-Tokyo has been leveled by Akira`s godlike psychic fury. Now cut off from the rest of world, the Great Tokyo Empire rises, with Akira its king, Tetsuo its mad prime minister, and a growing army of fanatic acolytes. Forces on the outside still search for a way to stop Akira, and the answer may lie in the hands of the mysterious Lady Miyako, a powerful member of Akira`s psychic brotherhood. But the solution to harnessing Akira may ultimately be more dangerous than Akira himself!
Akira, Vol. 5
Katsuhiro Otomo In the 21st century, the once-glittering Neo-Tokyo lies in ruins, leveled in minutes by the infinite power of the child psychic giant, Akira. Now a wasteland of rubble and anarchy, the Great Tokyo Empire rises, a ragtag group of zealots and crazies who worship and fear Akira and his mad prime minister, Tetsuo, an angry teen with immense powers of his own - and equally immense twisted ambitions. The planet at large is not taking the threat lying down, however, and the might of the world is ready to take on the Empire, but will technology's most advanced weaponry be enough to destroy Akira - and is Tetsuo an ever greater threat? The fifth chapter in a sweeping epic of over 2000 pages, Akira 5 is the penultimate act of a mind-blowing graphic-novel masterpiece of awe-inspiring imagination and gut-wrenching power, and the inspiration for the classic Akira animated film.
Akira, Vol. 6
Katsuhiro Otomo The mad psychic colossus Tetsuo, the world's military, and the remaining psychics of The Project face off - with the child psychic god, Akira, the wild card - in what my be not only decide the fate of mankind, but may determine the next step in the human evolution! This long-awaited volume - a staggering 440 pages - features the impossible-to-find final chapters of AKIRA, never before collected in the U.S., presented as they were intended to be seen in their original, stunning black and white! Featuring a revised translation and top-quality art reproduction, this is the final edition of one of comics' definitive works, a six-volume epic of over two thousand pages. Since his groundbreaking work on Akira, Mr. Otomo has completed a number of inspired manga classics, including the powerful post-apocalyptic Legend of Mother Sarah and the dark study of a child's dreams, Domu. Otomo's mastery of the manga artform was recognized with a top Japanese book award, the Grand Prix, awarded to him in honor of Domu in 1989. Dark Horse Comics published the first English- language versions of The Legend of Mother Sarah and Domu and is currently publishing this true-to-its-original-form, black-and-white, six-volume re-issue of Akira.
Domu
Katsuhiro Otomo, Katshuhiro Otomo A twisted old man, gifted with extrasensory powers, silently holds sway over an entire block of apartments. The occupants are puppets for him to control. Life is his to give...and to take. But suddenly there is a new voice in his head, and before he knows it, a young girl with her own battery of psychic abilities has arrived to challenge him! Soon, the sprawling complex becomes a battleground between two minds possessing incredible, unimaginable power. Winner of Japan`s Science Fiction Grand Prix award, the first graphic novel ever awarded such an honor, Domu comes from the boundless imagination of Katsuhiro Otomo, renowned creator of the internationally acclaimed graphic-fiction epic, Akira. A work of rare strength, Domu is both visually stunning and emotionally gripping, a terrifying tale of the paranormal set amongst the human isolation of modern urban life.
Zen and the Art of Motorcycle Maintenance: An Inquiry into Values
Robert M. Pirsig "The real cycle you're working on is a cycle called 'yourself.'"

One of the most important and influential books of the past half-century, Robert M. Pirsig's Zen and the Art of Motorcycle Maintenance is a powerful, moving, and penetrating examination of how we live and a meditation on how to live better. The narrative of a father on a summer motorcycle trip across America's Northwest with his young son, it becomes a profound personal and philosophical odyssey into life's fundamental questions. A true modern classic, it remains at once touching and transcendent, resonant with the myriad confusions of existence and the small, essential triumphs that propel us forward.
The Goon Volume 1: Nothin' But Misery
Eric Powell Bones will be broken and heads will roll! The Goon is a laugh-out-loud action-packed romp through the streets of a town infested with zombies. An insane priest is building himself an army of the undead, and there's only one man who can put them is their place: the man they call Goon. Collects The Goon series and The Goon Color Special, originally published by Albatross Exploding Funny Books; presented here for the first time in full color.
The Goon: My Murderous Childhood (and Other Grievous Yarns) Vol. 2
Eric Powell The Goon and Franky have been best friends ever since they was tykes. Find out how the two little ankle-biters became best pals and how they muscled their way into the rackets of big-time crime-boss, Labrazio - who, incidentally, nobody's seen in a while. This trip down memory lane ain't gonna be no joyride, neither. Franky and the Goon are going to have to take on a horde of zombies, an army of hoboes, a couple of grave robbin' freaks, a guy with a gold head and his killer robot, a pie-crazed skunk ape, one homely, man-crazy sea hag, and a whole lot of other things that smell just as bad, if not worse. Pick up a copy, because those uptown rich people may have the cops and their G-men, but down here all we got is the Goon!
Small Gods
Terry Pratchett Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle—

DISCWORLD

—a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.
Feet of Clay
Terry Pratchett It's murder in Discworld! — which ordinarily is no big deal. But what bothers Watch Commander Sir Sam Vimes is that the unusual deaths of three elderly Ankh-Morporkians do not bear the clean, efficient marks of the Assassins' Guild. An apparent lack of any motive is also quite troubling. All Vimes has are some tracks of white clay and more of those bothersome "clue" things that only serve to muck up an investigation. The anger of a fearful populace is already being dangerously channeled toward the city's small community of golems — the mindless, absurdly industrious creatures of baked clay who can occasionally be found toiling in the city's factories. And certain highly placed personages are using the unrest as an excuse to resurrect a monarchy — which would be bad enough even if the "king" they were grooming wasn't as empty-headed as your typical animated pottery.
Equal Rites
Terry Pratchett Terry Pratchett's profoundly irreverent novels, consistent number one bestsellers in England, have garnered him a revered position in the halls of parody along with Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.

In Equal Rites, a dying wizard tries to pass on his powers to an eighth son of an eighth son, who is just at that moment being born. The fact that the son is actually a daughter is discovered just a little too late...
Mort
Terry Pratchett Terry Pratchett's profoundly irreverent novels are consistent number one bestseller in England, where they have catapulted him into the highest echelons of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.

In this Discworld installment, Death comes to Mort with an offer he can't refuse — especially since being, well, dead isn't compulsory.As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.
Sourcery
Terry Pratchett When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now magically, he's turned up again, and this time he's brought the Luggage.

But that's not all....

Once upon a time, there was an eighth son of an eighth son who was, of course, a wizard. As if that wasn't complicated enough, said wizard then had seven sons. And then he had an eighth son — a wizard squared (that's all the math, really). Who of course, was a source of magic — a sorcerer.
Guards! Guards!
Terry Pratchett Here there be dragons...and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...).
Going Postal
Terry Pratchett Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job?

By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job — to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.
Making Money
Terry Pratchett Amazingly, former arch-swindler-turned-Postmaster General Moist von Lipwig has somehow managed to get the woefully inefficient Ankh-Morpork Post Office running like . . . well, not like a government office at all. Now the supreme despot Lord Vetinari is asking Moist if he'd like to make some real money. Vetinari wants Moist to resuscitate the venerable Royal Mint—so that perhaps it will no longer cost considerably more than a penny to make a penny.

Moist doesn't want the job. However, a request from Ankh-Morpork's current ruling tyrant isn't a "request" per se, more like a "once-in-a-lifetime-offer-you-can-certainly-refuse-if-you-feel-you've-lived-quite-long-enough." So Moist will just have to learn to deal with elderly Royal Bank chairman Topsy (née Turvy) Lavish and her two loaded crossbows, a face-lapping Mint manager, and a chief clerk who's probably a vampire. But he'll soon be making lethal enemies as well as money, especially if he can't figure out where all the gold has gone.
Death Star
Michael Reaves, Steve Perry “THAT’S NO MOON.”
–Obi-Wan Kenobi

The Death Star’s name says it all, with bone-chilling accuracy. It is a virtual world unto itself–equipped with uncanny power for a singularly brutal purpose: to obliterate entire planets in the blink of an eye. Its annihilation of the planet Alderaan, at the merciless command of Grand Moff Tarkin, lives in infamy. And its own ultimate destruction, at the hands of Luke Skywalker, is the stuff of legend. But what is the whole story, and who are the players, behind the creation of this world-killing satellite of doom?

The near extermination of the Jedi order cleared the way for Palpatine–power-hungry Senator and Sith Lord–to seize control of the Republic, declare himself Emperor, and usher in a fearsome, totalitarian regime. But even with the dreaded Darth Vader enforcing Palpatine’s sinister will, the threat of rebellion still looms. And the Emperor knows that only abject fear–and the ability to punish dissent with devastating consequences–can ensure his unchallenged control of the galaxy. Enter ambitious and ruthless government official Wilhuff Tarkin, architect of the Emperor’s terrifying dream come true.

From inception to completion, construction of the unprecedented Death Star is awash in the intrigues, hidden agendas, unexpected revelations, and daring gambits of those involved on every level. The brightest minds and boldest egos, the most ambitious and corrupt, the desperate and the devious, all have a stake in the Death Star–and its potential to control the fate of the galaxy.

Soldiers and slaves, loyalists and Rebels, spies and avengers, the innocent and the evil–all their paths and fates will cross and intertwine as the Death Star moves from its maiden voyage to its final showdown. And a shadowy chapter of Star Wars history is stunningly illuminated in a thrilling, unforgettable adventure.

From the Hardcover edition.
Bobobo-bo Bo-bobo, Vol. 1
Yoshio Sawai Bo-bobo, master of Fist of the Nose Hair, uses the prehensile hairs of his shnoz to most lethal ends. Follow the nonsensical adventures of Bo-bobo and his sentient sidekick snacks as they lead their "hair"-larious rebellion against the Empire.  Yoshio Sawai pushes the bounds of satire and the medium of manga itself with Bobobo-bo Bo-bobo. Irreverent, silly and unpredictable—Bo-bobo is pure comic genius.

 

In the year 300X, the cruel Emperor Tsuru Tsururina has mandated the hunting of all hair in the Maruhage Empire. But a single man rises to the occasion and takes a stand against this violation of human hair rights. Bo-bobo, master of Fist of the Nose Hair, uses the prehensile hairs of his shnoz to most lethal ends. Follow the nonsensical adventures of Bo-bobo and his sentient sidekick snacks as they lead their "hair"-larious rebellion against the Empire. Bobobo-bo-bo-bobo's pal Gasser has been kidnapped by the evil Lord Giga. Bo-bobo and his pals will have to tear through some seriously hardcore bad guys to free their homey—hopefully they can stay focused enough to remember to rescue him! Yoshio Sawai pushes the bounds of satire and the manga medium itself with Bobobo-bo Bo-bobo. Irreverent, silly and unpredictable, it's pure comic genius.
Ghost in the Shell Volume 1
Masamune Shirow In a world in which the human mind can be programmed like a computer, where does the human soul end and the cybernetic machinery begin? What does it mean to be human? From Masamune Shirow, the creator of Appleseed, Orion, and Dominion: Tank Police, comes an epic, dystopian tale of politics, covert actions, and cyborgs with too much attitude!

This title contains: Ghost in the Shell #1-8
The Melancholy of Haruhi Suzumiya, Vol. 1
Nagaru Tanigawa, Noizi Ito Kyon is your ordinary high school freshman who has long given up on his childhood dreams of encountering the fantastic and supernatural...or so he thought. From the very first day of school, his classmate-the beautiful but eccentric Haruhi Suzumiya-makes it very clear that her only desire is to meet aliens, time travelers, and psychics! A chance conversation between the two inspires Haruhi to form the SOS Brigade, a school club created for the sole purpose of gathering together such supernatural beings. The initial members consist of the mute bookworm Yuki Nagato, the timid but voluptuous Miharu Asahina, and the polite and ever-smiling Itsuki Koizumi. By the end of this first volume, Kyon quickly finds out that these seemingly "helpless victims" of Haruhi's are actually members of secret organizations-both futuristic and alien-with the single aim of keeping watch over Haruhi Suzumiya as she is the pinnacle of some major calamity on the horizon...
Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
Wizards RPG Team The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
Forgotten Realms Player's Guide: A 4th Edition D&D Supplement
Wizards RPG Team The complete guide for building Forgotten Realms characters!

Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
Wormwood Volume 1
Ben Templesmith Ben Templesmith (30 Days of Night, Singularity 7, Fell) creates an all-eerie and humorous new series. Things are awakening in the city. Things that have a nasty habit of leaving mutilated bodies in their wake and it all reeks of demons and dark gods up to no good. Owing a favor to his lazy ghost cop buddy Trotsky, Wormwood, the gentleman corpse and his oddball entourage are brought in to investigate the case (or at least hopefully not stuff it up too much.)
Metropolis
Osamu Tezuka From Osamu Tezuka, creator of Astro Boy, comes Metropolis, the legendary 1949 graphic novel that inspired the animated fame that floored audiences and critics alike. In a not-so-far-off future a beautiful, artifically created girl — unaware of her non-human background — searches for the non-existent parents she believes must exist, wandering alone in a world populated by humans and by the slave-driven robots who serve them. Tezuka's key theme of the nature of humanity in a technological society is framed in bold relief, as well as his wry allegorical observations of the Cold War that was escalating when he created Metropolis. A brilliant work of wit and wisdom — and guest-starring some friends you may recognize from Astro Boy! — Metropolis is one of graphic fiction's most enduring tales, availabel for the first time in an English-language edition.
Buddha, Volume 1: Kapilavastu
Osamu Tezuka This is one of the great achievements of the comics medium, a masterpiece by the great ones. Artbomb.net
Buddha, Vol. 2: The Four Encounters
Osamu Tezuka Filled with beauty, cruelty, comedy, romance and violence, Osamu Tezuk'a Buddha emcompasses the entirety of life in a materpeice of graphic literature.
Mobile Suit Gundam: Awakening, Escalation, Confrontation
Yoshiyuki Tomino Called "a cornerstone of anime SF," Japan's Gundam franchise that began in 1979 now boasts a worldwide cult of devotees. In the Gundam universe, the Earth Federation battles rebellious off-world colonies, and "Newtype" warriors with evolved mentality pilot gargantuan suits of high-tech armor. This novelization presents creator Yoshiyuki Tomino's unvarnished vision for his own core series, with richer characterizations and a shocking ending. Controversial when it first appeared in English in 1990, the trilogy is being brought to fans in a single re-edited volume.

Introduction by Gundam expert Mark Simmons.

Yoshiyuki Tomino is a writer and one of Japan's best known SF directors. Translator Frederik L. Schodt has written extensively on Japanese culture and lives in San Francisco.
Dragon Ball, Vol. 1
Akira Toriyama Printed in the original Japanese right-to-left format, here is another adventure from the megapopular Dragon Ball series. The quiet life of a monkey-tailed boy named Goku is disrupted when he meets blue-haired Bulma, who is on a quest to collect seven Dragon Balls. If she gathers them all, the Eternal Dragon will grant her one wish. With the precious orbs scattered all over the world, Bulma could use Goku's help.
Dragon Ball, Vol. 2
Akira Toriyama Printed in the original Japanese right-to-left format, here is another adventure from the megapopular Dragon Ball. Through a series of adventures, Goku and Bulma have finally gathered all but the seventh Dragon Ball. That ball is in the hands of dictator Pilaf, who wants to rule the world. When Goku is exposed to the full moon, wild times ensue!
Old Boy Volume 1
Garon Tsuchiya, Nobuaki Minegishi Ten years ago, they took him. He doesn't know who. For ten years he has been confined in a private prison. He doesn't know why. For ten years his only contact with the outside world has been a television set and the voice of his jailers. In time, he lost himself... changed... transformed himself into something else... something hard... something lethal. Suddenly one day, his incarceration ends, again without explanation. He is sedated, stuffed inside a trunk, and dumped in a park. When he awakes, he is free to reclaim what's left of his life... and what's left is revenge.
Naoki Urasawa's 20th Century Boys, Volume 1: The Prophet
Naoki Urasawa R to L (Japanese Style)

Failed rock musician Kenji's memories of his past come rushing back when one of his childhood friends mysteriously commits suicide. Could this new death be related to the rise of a bizarre new cult that's been implicated in several other murders and disappearances? Determined to dig deeper, Kenji reunites with some of his old buddies in the hope of learning the truth behind it all.

Humanity, having faced extinction at the end of the 20th century, would not have entered the new millennium if it weren't for them. In 1969, during their youth, they created a symbol. In 1997, as the coming disaster slowly starts to unfold, that symbol returns. This is the story of a gang of boys who try to save the world.
Naoki Urasawa's 20th Century Boys, Volume 2: The Prophet
Naoki Urasawa R to L (Japanese Style)

Failed rock musician Kenji's memories of his past come rushing back when one of his childhood friends mysteriously commits suicide. Could this new death be related to the rise of a bizarre new cult that's been implicated in several other murders and disappearances? Determined to dig deeper, Kenji reunites with some of his old buddies in the hope of learning the truth behind it all.

The Friend, an enigmatic cult leader who plans to destroy the world, declares, "The cosmos has begun choosing those who are true friends." Meanwhile, horrifying incidents are taking place: the emergence of a mysterious virus, the death of a detective, the revelations of a man on the run... Kenji tries to find out who this Friend is, but the answer is still far ahead. The footsteps of doom slowly creep closer and a shadow falls over the city...
Naoki Urasawa's 20th Century Boys, Volume 3
Naoki Urasawa R to L (Japanese Style). It turns out that the Friend's plan to destroy the world was dreamed up long ago by a gang of boys playing "good guys against bad guys"...And now, the only one who can stop this diabolical plot from succeeding is the one who came up with it—Kenji!Kenji races home and picks up the newspaper: sure enough, the mystery microbe has hit London. He thinks back over everything that has happened and what he and his childhood friends dug up, and is forced to face the unbelievable truth—someone really is putting into motion the story Kenji made up as a child, and people are dying because of it!
Big Fish: A Novel of Mythic Proportions
Daniel Wallace In his prime, Edward Bloom was an extraordinary man. Or at least that's what he told his son. Faced with the prospect of his father's death, William Bloom sets about to discover who the man really is. Daniel Wallace's magical first novel, Big Fish, is told as a series of legends and myths inspired by the few facts that William knows. Through these tall tales-hilarious and wrenching, tender and outrageous-William begins to understand his elusive father's great feats and great failings.
Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen's Treasury of the Right Dharma Eye
Brad Warner In Sit Down and Shut Up, Brad Warner tackles one of the great works of Zen literature, the Shobogenzo by 13th-century Zen master Dogen. Illuminating Dogen’s enigmatic teachings in plain language, Warner intertwines sharp philosophical musings on sex, evil, anger, meditation, enlightenment, death, God, sin, and happiness with an exploration of the power and pain of the punk rock ethos. Riffing on his triumphant return to Ohio for a reunion concert of Akron punk bands, Brad uncovers the real heart of Zen, in teachings and stories with a sharp smack of truth,.
Zen Wrapped in Karma Dipped in Chocolate: A Trip Through Death, Sex, Divorce, and Spiritual Celebrity in Search of the True Dharma
Brad Warner How does a real-life Zen master — not the preternaturally calm, cartoonish Zen masters depicted by mainstream culture — help others through hard times when he’s dealing with pain of his own? How does he meditate when the world is crumbling around him? Is meditation a valid response or just another form of escapism? These are the questions Brad Warner ponders in Zen Wrapped in Karma Dipped in Chocolate.

During a year that Warner spent giving talks and leading retreats across North America, his mother and grandmother died, he lost his dream job, and his marriage fell apart. In writing about how he applied the Buddha’s teachings to his own real-life suffering, Warner shatters expectations, revealing that Buddhism isn’t some esoteric pie-in-the-sky ultimate solution but an exceptionally practical way to deal with whatever life dishes out.
The Umbrella Academy Volume 1
Gerard Way Gerard Way, of My Chemical Romance, makes his comics writing debut in this outrageous superhero epic that Grant Morrison called "An ultraviolet psychedelic sherbet bomb of wit and ideas. The superheroes of the 21st century are here at last..." In an inexplicable, worldwide event, forty-seven extraordinary children were spontaneously born by women who'd previously shown no signs of pregnancy. Millionaire inventor Reginald Hargreeves adopted seven of the children; when asked why, his only explanation was, "To save the world." These seven children form The Umbrella Academy, a dysfunctional family of superheroes with bizarre powers. Their first adventure at the age of ten pits them against an erratic and deadly Eiffel Tower, piloted by the fearsome zombie-robot Gustave Eiffel. Nearly a decade later, the team disbands, but when Hargreeves unexpectedly dies, these disgruntled siblings reunite just in time to save the world once again